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1. Sticky:New dev blog: We came, we sawGǪwe were slaughtered. - in EVE Information Portal [original thread]
Farrell Jay wrote: It was fun, I podded CCP Choloepus but then was one shotted by a PL titan I think you should do these unannounced and just turn up to big alliance staging systems, it wuld be interesting to see how well CCP does in simil...
- by CCP Choloepus - at 2011.11.24 17:29:00
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2. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
StukaBee wrote: Oh wow, if you can get visuals varying according to the type of hit, could this be taken further to give differing effects according to whether the shot is hitting shields, armour or structure? For example, if I'm shooting a ta...
- by CCP Choloepus - at 2011.11.18 20:34:00
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3. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Jaldard wrote: Quote: We could send information about every shot to everyone in a fleet battle, but this would be a huge increase to server load and communication bandwidth to the point where Team Gridlock would (quite rightly) fire me into ...
- by CCP Choloepus - at 2011.11.18 17:44:00
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4. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Ranger 1 wrote: Outstanding work! Please forgive this suggestion if it is not practical, but a reasonable solution to showing other ships hit/miss effects: Ships that are in your watch list currently send accurate damage information, as well ...
- by CCP Choloepus - at 2011.11.18 17:32:00
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5. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Anvil44 wrote: CBBOMBERMAN wrote: i fear for the lag this can create in battles cos of sync.... hmm a shot missed does not have to be drawn exactly the same for all clients... that is to say that it the shot is a miss it does not have to re...
- by CCP Choloepus - at 2011.11.18 16:32:00
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6. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
War Kitten wrote: I like the new feature, it's great for gauging how often a fast moving ship is being hit when manual-piloting. Please don't do any averaging or guessing for 3rd party misses though, I'd rather see accurate misses or none at a...
- by CCP Choloepus - at 2011.11.18 16:07:00
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7. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
BeanBagKing wrote: /me huggles CCP I love you guys again, so much epic material this winter I really hope to see other players shots missing on day as well, it would really make fleet fights look epic. I don't like the idea of guesswork, but I...
- by CCP Choloepus - at 2011.11.18 15:53:00
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8. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Seismic Stan wrote: I love this feature, it's quite possibly my favourite element of Crucible. I don't want to sound negative or ungrateful, but I was a little disappointed to read that my client will only render missed shots at or from my shi...
- by CCP Choloepus - at 2011.11.18 15:43:00
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9. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Jarnis McPieksu wrote: Would it really add that much to include a single bit (hit/miss) to the information your client receives about shots around you that are not directed at you? I mean, the client must already receive information about all ...
- by CCP Choloepus - at 2011.11.18 15:03:00
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